Posts

Showing posts from October, 2020

Character design for assignments/Main character.

Image
The Following Contents are used in Assignment for UTAR The character actually not really matter in the assignment but here is like the summary of this character and why I do the character like this. The overall white color for the character are for represent her pure hearted, the outfit are take inspire from the Parasite Eve 3 series, where the main character are wearing white jacket. The game is a run and gun style so the character weld a gun, but in game she can use different type of firearms, but on here she is showed holding a Beretta M92FS. and the finger are not on the trigger to show the trigger discipline.  This is the sprite that use when the characters are talking with each other via dialog. This is the victory pose when she defeat the enemy, the pose is a reference or easter egg from Castlevania rondo of blood, one of Richter pose on cutscene. which show the peace sign here other than the farewell Richter did. This is the pose when the character before engage in battle, ...

Game made by using Unreal Engine

Image
  The Following content are used in Assignment for UTAR Program used : Unreal Engine 4 Objective : Create a game by using Unreal Engine Aim : Top down view adventure game This is the main menu in the game. An short story about the game when players enter the game. Intro cutscene to brief story. The editor for the map. In game scene Show prompt when near trigger object The pause menu  The main floor scene in editor view Game cutscene Game Cutscene In game screen show players in middle of the screen Players moving around the area. Players trying to hide from enemy. Players get close to the object and show prompt. Players got spotted by the enemy. Players got caught by the enemy and show a game over screen. The second floor editor. The end screen.